Did Nintendo change its mind about 68000 SNES?Did all NES “Black Box” games come in carts with five screws?Why did so many early microcomputers use the MOS 6502 and variants?Why did Nintendo change their copyright title between Donkey Kong Set 1 and 2?What technological factors drove the rise of “high-speed” modems in the early 1990s?Apple II GS versus Mac Plus costManufacturing cost breakdown for a 16-bit computerHow does the SNES (Super Nintendo) calculate the address of a character?Were 64k RAM chips $5 in 1981?Was 1991's Hellcats the first instance of incremental screen updates?Is the NES controller port identical to the port on a Wii remote?

How to balance a monster modification (zombie)?

Print a physical multiplication table

How to read string as hex number in bash?

CLI: Get information Ubuntu releases

Why does Surtur say that Thor is Asgard's doom?

Would mining huge amounts of resources on the Moon change its orbit?

Splitting fasta file into smaller files based on header pattern

What is it called when someone votes for an option that's not their first choice?

Why is indicated airspeed rather than ground speed used during the takeoff roll?

Does fire aspect on a sword, destroy mob drops?

How can I create URL shortcuts/redirects for task/diff IDs in Phabricator?

Is a square zero matrix positive semidefinite?

Error in master's thesis, I do not know what to do

Why doesn't the fusion process of the sun speed up?

Why I don't get the wanted width of tcbox?

Turning a hard to access nut?

Knife as defense against stray dogs

Pre-Employment Background Check With Consent For Future Checks

Exposing a company lying about themselves in a tightly knit industry: Is my career at risk on the long run?

Why is this tree refusing to shed its dead leaves?

How to find the largest number(s) in a list of elements?

Why is participating in the European Parliamentary elections used as a threat?

Difficulty understanding group delay concept

When should a starting writer get his own webpage?



Did Nintendo change its mind about 68000 SNES?


Did all NES “Black Box” games come in carts with five screws?Why did so many early microcomputers use the MOS 6502 and variants?Why did Nintendo change their copyright title between Donkey Kong Set 1 and 2?What technological factors drove the rise of “high-speed” modems in the early 1990s?Apple II GS versus Mac Plus costManufacturing cost breakdown for a 16-bit computerHow does the SNES (Super Nintendo) calculate the address of a character?Were 64k RAM chips $5 in 1981?Was 1991's Hellcats the first instance of incremental screen updates?Is the NES controller port identical to the port on a Wii remote?













1















Compared to its main rival from Sega, the Super Nintendo has a weaker CPU but a more powerful graphics chip.



According to http://web.archive.org/web/20080505070423/http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis




The system as originally designed was way too expensive to be produced in a version affordable for the average consumer, let alone cost-effective for Nintendo. On top of that, project leader Masayuki Uemura was unable to meet Yamauchi's demand that the new box be back-compatible with the NES. The back-compatability feature was eventually abandoned; however, that only saved about US$75 on the anticipated end-user price tag. The chief culprit of the cost was, of course, the all-new graphics and sound processing suite upon which Yamauchi insisted. Designed in anticipation of the coming multimedia boom, it drove up the cost of the system so much that Nintendo was again forced to cut costs elsewhere or scrap it and risk being left behind. The problem was eventually solved by installing a slower CPU - a Motorola-based WDC65816 CPU - instead of the faster 10 Mhz MC68000 that Uemura originally intended. This meant that the new box would not be that much faster than the NES itself, so a math coprocessor (as cheap as Nintendo could cobble together) was thrown in to ease the processing strain a bit.




Okay, I'm not surprised they contemplated making the machine backward-compatible. I could imagine that motivating the choice of a 6502-derived CPU. I could imagine the backward compatibility feature being eventually dropped to save cost, and someone deciding it wasn't worth redesigning with a different CPU at that late stage.



But I am very surprised by the claim that an originally planned 68000 was dropped for cost reasons, simply because by the end of the eighties, the 68000 only cost a few dollars anyway. E.g. Byte, December 1988, advertises it for $9.95, and that's retail price in quantity one; in quantities of millions, the unit price would've been considerably less. (It doesn't give a price for the 65816, but does advertise the 65C02 for $7.95.) The data bus would be sixteen bits either way, so the impact on system cost would seem to be essentially zero.



Did Nintendo really change their mind about using the 68000? If so, how does this square with that CPU being so cheap even two years before the launch of the new console?










share|improve this question

















  • 1





    The 65816 is also backwards compatible with the 6502, which allowed developers to leverage experience and tools designed for the NES. And the 65816 is faster at accessing memory and registers than the 68000 at the same clock speed. But who's to say which was the deciding factor? This question may not be answerable.

    – traal
    1 hour ago
















1















Compared to its main rival from Sega, the Super Nintendo has a weaker CPU but a more powerful graphics chip.



According to http://web.archive.org/web/20080505070423/http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis




The system as originally designed was way too expensive to be produced in a version affordable for the average consumer, let alone cost-effective for Nintendo. On top of that, project leader Masayuki Uemura was unable to meet Yamauchi's demand that the new box be back-compatible with the NES. The back-compatability feature was eventually abandoned; however, that only saved about US$75 on the anticipated end-user price tag. The chief culprit of the cost was, of course, the all-new graphics and sound processing suite upon which Yamauchi insisted. Designed in anticipation of the coming multimedia boom, it drove up the cost of the system so much that Nintendo was again forced to cut costs elsewhere or scrap it and risk being left behind. The problem was eventually solved by installing a slower CPU - a Motorola-based WDC65816 CPU - instead of the faster 10 Mhz MC68000 that Uemura originally intended. This meant that the new box would not be that much faster than the NES itself, so a math coprocessor (as cheap as Nintendo could cobble together) was thrown in to ease the processing strain a bit.




Okay, I'm not surprised they contemplated making the machine backward-compatible. I could imagine that motivating the choice of a 6502-derived CPU. I could imagine the backward compatibility feature being eventually dropped to save cost, and someone deciding it wasn't worth redesigning with a different CPU at that late stage.



But I am very surprised by the claim that an originally planned 68000 was dropped for cost reasons, simply because by the end of the eighties, the 68000 only cost a few dollars anyway. E.g. Byte, December 1988, advertises it for $9.95, and that's retail price in quantity one; in quantities of millions, the unit price would've been considerably less. (It doesn't give a price for the 65816, but does advertise the 65C02 for $7.95.) The data bus would be sixteen bits either way, so the impact on system cost would seem to be essentially zero.



Did Nintendo really change their mind about using the 68000? If so, how does this square with that CPU being so cheap even two years before the launch of the new console?










share|improve this question

















  • 1





    The 65816 is also backwards compatible with the 6502, which allowed developers to leverage experience and tools designed for the NES. And the 65816 is faster at accessing memory and registers than the 68000 at the same clock speed. But who's to say which was the deciding factor? This question may not be answerable.

    – traal
    1 hour ago














1












1








1








Compared to its main rival from Sega, the Super Nintendo has a weaker CPU but a more powerful graphics chip.



According to http://web.archive.org/web/20080505070423/http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis




The system as originally designed was way too expensive to be produced in a version affordable for the average consumer, let alone cost-effective for Nintendo. On top of that, project leader Masayuki Uemura was unable to meet Yamauchi's demand that the new box be back-compatible with the NES. The back-compatability feature was eventually abandoned; however, that only saved about US$75 on the anticipated end-user price tag. The chief culprit of the cost was, of course, the all-new graphics and sound processing suite upon which Yamauchi insisted. Designed in anticipation of the coming multimedia boom, it drove up the cost of the system so much that Nintendo was again forced to cut costs elsewhere or scrap it and risk being left behind. The problem was eventually solved by installing a slower CPU - a Motorola-based WDC65816 CPU - instead of the faster 10 Mhz MC68000 that Uemura originally intended. This meant that the new box would not be that much faster than the NES itself, so a math coprocessor (as cheap as Nintendo could cobble together) was thrown in to ease the processing strain a bit.




Okay, I'm not surprised they contemplated making the machine backward-compatible. I could imagine that motivating the choice of a 6502-derived CPU. I could imagine the backward compatibility feature being eventually dropped to save cost, and someone deciding it wasn't worth redesigning with a different CPU at that late stage.



But I am very surprised by the claim that an originally planned 68000 was dropped for cost reasons, simply because by the end of the eighties, the 68000 only cost a few dollars anyway. E.g. Byte, December 1988, advertises it for $9.95, and that's retail price in quantity one; in quantities of millions, the unit price would've been considerably less. (It doesn't give a price for the 65816, but does advertise the 65C02 for $7.95.) The data bus would be sixteen bits either way, so the impact on system cost would seem to be essentially zero.



Did Nintendo really change their mind about using the 68000? If so, how does this square with that CPU being so cheap even two years before the launch of the new console?










share|improve this question














Compared to its main rival from Sega, the Super Nintendo has a weaker CPU but a more powerful graphics chip.



According to http://web.archive.org/web/20080505070423/http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis




The system as originally designed was way too expensive to be produced in a version affordable for the average consumer, let alone cost-effective for Nintendo. On top of that, project leader Masayuki Uemura was unable to meet Yamauchi's demand that the new box be back-compatible with the NES. The back-compatability feature was eventually abandoned; however, that only saved about US$75 on the anticipated end-user price tag. The chief culprit of the cost was, of course, the all-new graphics and sound processing suite upon which Yamauchi insisted. Designed in anticipation of the coming multimedia boom, it drove up the cost of the system so much that Nintendo was again forced to cut costs elsewhere or scrap it and risk being left behind. The problem was eventually solved by installing a slower CPU - a Motorola-based WDC65816 CPU - instead of the faster 10 Mhz MC68000 that Uemura originally intended. This meant that the new box would not be that much faster than the NES itself, so a math coprocessor (as cheap as Nintendo could cobble together) was thrown in to ease the processing strain a bit.




Okay, I'm not surprised they contemplated making the machine backward-compatible. I could imagine that motivating the choice of a 6502-derived CPU. I could imagine the backward compatibility feature being eventually dropped to save cost, and someone deciding it wasn't worth redesigning with a different CPU at that late stage.



But I am very surprised by the claim that an originally planned 68000 was dropped for cost reasons, simply because by the end of the eighties, the 68000 only cost a few dollars anyway. E.g. Byte, December 1988, advertises it for $9.95, and that's retail price in quantity one; in quantities of millions, the unit price would've been considerably less. (It doesn't give a price for the 65816, but does advertise the 65C02 for $7.95.) The data bus would be sixteen bits either way, so the impact on system cost would seem to be essentially zero.



Did Nintendo really change their mind about using the 68000? If so, how does this square with that CPU being so cheap even two years before the launch of the new console?







history nintendo snes motorola-68000






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 2 hours ago









rwallacerwallace

9,664448143




9,664448143







  • 1





    The 65816 is also backwards compatible with the 6502, which allowed developers to leverage experience and tools designed for the NES. And the 65816 is faster at accessing memory and registers than the 68000 at the same clock speed. But who's to say which was the deciding factor? This question may not be answerable.

    – traal
    1 hour ago













  • 1





    The 65816 is also backwards compatible with the 6502, which allowed developers to leverage experience and tools designed for the NES. And the 65816 is faster at accessing memory and registers than the 68000 at the same clock speed. But who's to say which was the deciding factor? This question may not be answerable.

    – traal
    1 hour ago








1




1





The 65816 is also backwards compatible with the 6502, which allowed developers to leverage experience and tools designed for the NES. And the 65816 is faster at accessing memory and registers than the 68000 at the same clock speed. But who's to say which was the deciding factor? This question may not be answerable.

– traal
1 hour ago






The 65816 is also backwards compatible with the 6502, which allowed developers to leverage experience and tools designed for the NES. And the 65816 is faster at accessing memory and registers than the 68000 at the same clock speed. But who's to say which was the deciding factor? This question may not be answerable.

– traal
1 hour ago











1 Answer
1






active

oldest

votes


















4















Did Nintendo really change their mind about using the 68000?




Hard to say, as these decisions where never public.




If so, how does this square with that CPU being so cheap even two years before the launch of the new console?




Because the price of the CPU dropped to almost zero when using the 65816 as IP. After all, they didn't use the stock CPU, but had their own chip done. The 5A22 was custom made for the SNES and integrated several additional components that would have been external to the 68k. Having one simple chip instead of a spaceous 68k plus external logic is a great cost saver - especially when planing for a large production. Being a more simple CPU it also saved on chips space and thus again cost.



While contemporary sales prices are always a good first step, they also need to apply to for the situation in question to become more than a hint.






share|improve this answer
























    Your Answer








    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "648"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fretrocomputing.stackexchange.com%2fquestions%2f9373%2fdid-nintendo-change-its-mind-about-68000-snes%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    4















    Did Nintendo really change their mind about using the 68000?




    Hard to say, as these decisions where never public.




    If so, how does this square with that CPU being so cheap even two years before the launch of the new console?




    Because the price of the CPU dropped to almost zero when using the 65816 as IP. After all, they didn't use the stock CPU, but had their own chip done. The 5A22 was custom made for the SNES and integrated several additional components that would have been external to the 68k. Having one simple chip instead of a spaceous 68k plus external logic is a great cost saver - especially when planing for a large production. Being a more simple CPU it also saved on chips space and thus again cost.



    While contemporary sales prices are always a good first step, they also need to apply to for the situation in question to become more than a hint.






    share|improve this answer





























      4















      Did Nintendo really change their mind about using the 68000?




      Hard to say, as these decisions where never public.




      If so, how does this square with that CPU being so cheap even two years before the launch of the new console?




      Because the price of the CPU dropped to almost zero when using the 65816 as IP. After all, they didn't use the stock CPU, but had their own chip done. The 5A22 was custom made for the SNES and integrated several additional components that would have been external to the 68k. Having one simple chip instead of a spaceous 68k plus external logic is a great cost saver - especially when planing for a large production. Being a more simple CPU it also saved on chips space and thus again cost.



      While contemporary sales prices are always a good first step, they also need to apply to for the situation in question to become more than a hint.






      share|improve this answer



























        4












        4








        4








        Did Nintendo really change their mind about using the 68000?




        Hard to say, as these decisions where never public.




        If so, how does this square with that CPU being so cheap even two years before the launch of the new console?




        Because the price of the CPU dropped to almost zero when using the 65816 as IP. After all, they didn't use the stock CPU, but had their own chip done. The 5A22 was custom made for the SNES and integrated several additional components that would have been external to the 68k. Having one simple chip instead of a spaceous 68k plus external logic is a great cost saver - especially when planing for a large production. Being a more simple CPU it also saved on chips space and thus again cost.



        While contemporary sales prices are always a good first step, they also need to apply to for the situation in question to become more than a hint.






        share|improve this answer
















        Did Nintendo really change their mind about using the 68000?




        Hard to say, as these decisions where never public.




        If so, how does this square with that CPU being so cheap even two years before the launch of the new console?




        Because the price of the CPU dropped to almost zero when using the 65816 as IP. After all, they didn't use the stock CPU, but had their own chip done. The 5A22 was custom made for the SNES and integrated several additional components that would have been external to the 68k. Having one simple chip instead of a spaceous 68k plus external logic is a great cost saver - especially when planing for a large production. Being a more simple CPU it also saved on chips space and thus again cost.



        While contemporary sales prices are always a good first step, they also need to apply to for the situation in question to become more than a hint.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 1 hour ago

























        answered 2 hours ago









        RaffzahnRaffzahn

        53k6127214




        53k6127214



























            draft saved

            draft discarded
















































            Thanks for contributing an answer to Retrocomputing Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fretrocomputing.stackexchange.com%2fquestions%2f9373%2fdid-nintendo-change-its-mind-about-68000-snes%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            How should I use the fbox command correctly to avoid producing a Bad Box message?How to put a long piece of text in a box?How to specify height and width of fboxIs there an arrayrulecolor-like command to change the rule color of fbox?What is the command to highlight bad boxes in pdf?Why does fbox sometimes place the box *over* the graphic image?how to put the text in the boxHow to create command for a box where text inside the box can automatically adjust?how can I make an fbox like command with certain color, shape and width of border?how to use fbox in align modeFbox increase the spacing between the box and it content (inner margin)how to change the box height of an equationWhat is the use of the hbox in a newcommand command?

            152 Atala Notae | Nexus externi | Tabula navigationis"Discovery Circumstances: Numbered Minor Planets"2000152Small-Body Database

            Doxepinum Nexus interni Notae | Tabula navigationis3158DB01142WHOa682390"Structural Analysis of the Histamine H1 Receptor""Transdermal and Topical Drug Administration in the Treatment of Pain""Antidepressants as antipruritic agents: A review"